TLDR
For an MTG split card proxy, preserve the complete official card name and use the paired form, such as Wear // Tear. Treat it as one card in the deck, not two separately shuffled cards. For every unusual layout, review the resolved card image before printing: confirm that all necessary halves or faces are present, readable, and matched to the intended printing.
The important distinction is not simply “Does this card have two pieces?” It is whether those pieces form one deck card, two individual cards, two faces of one card, or an auxiliary object that never belongs in the shuffled deck. Split cards, Adventures, Rooms, Battles, meld pairs, and emblems may all look unusual, but they need different list-entry and physical-play plans.
Start by classifying the special card
Before adjusting files or wrestling with an importer, identify what the object actually is. This quick classification prevents most expensive or mildly embarrassing mistakes:
- Split card: one card with two halves printed in a shared layout.
- Adventure: one card whose smaller Adventure section provides an alternative spell option.
- Room: one split permanent card with two doors.
- Transforming double-faced card: one card with a front face that can transform to its back face.
- Modal double-faced card: one card that can be played using either face, as permitted by its rules.
- Battle or Siege: a Battle card that may require its reverse face during play.
- Meld pair: two separate cards whose reverse sides combine into one permanent.
- Token, emblem, dungeon, tracker, or helper card: an auxiliary piece rather than an ordinary deck entry.
- Plane, phenomenon, or scheme: a supplemental-format component that may use an oversized layout.
Keep the main deck, sideboard, and auxiliary pieces in separately labeled sections. LetsProxy’s deck-preparation guidance recommends separating tokens and emblems from the deck and deliberately inspecting double-faced cards before production. This also makes replacements easier: a missing emblem should not masquerade as card 101 of a Commander deck.
How to enter an MTG split card proxy
Use the full paired name when your workflow accepts card names. For example:
- 1 Wear // Tear
- 2 Fire // Ice
LetsProxy’s published ordering guidance accepts quantity-and-name text and shows Wear // Tear in its example. It also recommends using // in headings and reviewing resolved results for matching, duplicate, and maybeboard problems. That establishes a sensible entry format, but it does not guarantee that every importer accepts a single slash, Unicode punctuation, or the name of only one half.
Do not enter Wear and Tear as two independent deck cards merely because both halves have names. A conventional split card occupies one card slot. Your print file should retain the complete paired layout unless you are deliberately making an extra reference card that will stay outside the shuffled deck.
Fuse and aftermath cards
Fuse and aftermath change how particular split cards can be cast, but they do not turn the printed object into two independently shuffled cards. For production, preserve both halves, verify the orientation, and make sure neither text box has been cropped or reduced into unreadability.
Rules interactions involving split cards can depend on whether the card is in a deck, on the stack, or elsewhere. Check the current official Magic rules page when that distinction affects a test scenario. A print-preparation shortcut should not become an accidental rules ruling.
Rooms are split cards, but review them separately
A Room is a split-card variation in which each half represents a door. A player can cast one door and later unlock the other; if the Room enters without being cast, both doors begin locked. For printing, that means the paired layout and the identity of each door both matter.
Enter the complete official card identity rather than treating the doors as unrelated enchantments. Then inspect the preview. Confirm that both names, mana costs, text boxes, and the central visual division are present. Do not assume that a workflow supporting older split instants and sorceries automatically handles every Room layout correctly.
Adventure cards need one deck entry
An Adventure section has its own name, mana cost, type line, and rules text. However, the card in a hand, library, or exile normally has the characteristics of its permanent portion rather than functioning as two separate cards.
In practical list preparation, enter the card by its complete recognized identity—normally the permanent card’s name—not as one permanent plus one separate Adventure spell. The resolved preview should show both portions. If searching by the Adventure name returns a standalone result, verify that it still resolves to the correct complete card before approving it.
Double-faced cards: print both faces and protect hidden information
Transforming and modal double-faced cards can look similar in a file folder, but they behave differently in play. The production requirement they share is simple: you need a readable plan for both faces.
- For a transforming card, confirm that the front and transformed faces belong to the same printing.
- For a modal double-faced card, confirm both selectable faces and their orientation.
- If printing separate front and back pieces, label or organize them so they cannot become mismatched during cutting.
- If using a one-sided proxy, prepare a clearly associated reference face or substitute card for gameplay.
- Use fully opaque sleeves if the reverse side could identify the card while it is in a hidden zone.
Wizards’ double-faced-card guidance requires cards in hidden zones to remain indistinguishable and identifies opaque sleeves and substitute cards as practical handling methods. Sleeve opacity is not the same as sleeve color: hold a sleeved card against a bright light and compare it with an ordinary card before shuffling.
Card size and sleeve fit are separate from image resolution. If you are producing sheets at home, verify the final physical dimensions with the MTG proxy card size guide and print at actual size rather than casually accepting “fit to page.” That button has ruined more careful layouts than most villains in Magic lore.
Battles and Sieges need their reverse faces
Battle is a card type, while Siege is a Battle subtype. When a Siege is defeated, it is exiled and may then be cast transformed. A front-only print may therefore be inadequate even if it looks fine in the opening hand.
For each Battle, inspect the front name and defense information, then verify the correct transformed face. Decide whether you will print a functional double-sided card, use an opaque-sleeve substitute method, or keep a separate reverse-face reference beside the play area. The right answer depends on the purpose of the test, but “we will remember what the back does” tends to age poorly around turn eight.
Meld requires two deck cards and one combined reference
Meld cards are not conventional double-faced cards. Two specified cards combine into one permanent, and their reverse faces form a single combined layout. That creates a three-part preparation job:
- Include each of the two component cards as its own deck entry.
- Verify the correct reverse face on each component.
- Lay the cards together or prepare a clearly labeled combined-face reference for the melded permanent.
Do not replace the two component entries with one oversized combined card in the shuffled deck. The components begin as individual cards; the combined layout represents the resulting permanent after the meld instruction is satisfied.
Keep tokens, emblems, dungeons, and trackers outside the deck
Auxiliary pieces should have their own section, envelope, or divider. Useful labels include Tokens, Emblems, Dungeons, Day/Night, Monarch, Initiative, and Counters or Trackers. Only print the pieces your deck can realistically create unless you enjoy transporting a small stationery shop.
Use distinct backs or prominent labels so auxiliary pieces cannot be shuffled into the deck. If a token has relevant power, toughness, colors, types, or rules text, keep those elements readable. Emblems should identify their source and effect clearly. Decorative fidelity matters less than eliminating board-state ambiguity.
For a larger testing package, the organization methods in the proxy playtest binder guide can help keep alternate faces and auxiliary pieces paired with the cards that create them.
Treat Planechase and Archenemy as separate print projects
Planechase uses oversized plane and phenomenon cards rather than ordinary deck cards. Archenemy schemes are likewise supplemental-format pieces, not normal entries for a conventional shuffled Magic deck.
Do not silently force an oversized source image into a standard card template. That can shrink text, distort proportions, or crop format-specific information. Confirm the intended finished size, sleeve or storage plan, page layout, and service support before ordering. If you choose standard-size references for convenience, treat them as adapted play aids rather than assuming they reproduce the original format.
Preflight every unusual card before printing
An accepted text import is only the first checkpoint. The preview or resolved card result is the real preflight. Use this checklist before approving files or sending a project to a Magic card printing service:
- Preserve the full official name and // punctuation for split layouts.
- Confirm the intended set, art, language, and printing.
- Check that both halves, doors, faces, or Adventure sections are present.
- Verify that no Adventure name or split half became a separate deck entry.
- Pair every Battle with its correct transformed face.
- Include both meld components and plan how to represent the combined permanent.
- Separate tokens, emblems, dungeons, trackers, planes, and schemes from the main deck.
- Check small rules text at the intended physical print size.
- Choose opaque sleeves or substitute cards when reverse-face information could mark a card.
- Print one test page before committing an entire deck or supplemental set.
If a result is missing a face, uses the wrong frame, or crops a nonstandard layout, stop rather than hoping the printer develops rules knowledge. LetsProxy says its support can help with double-faced cards, unusual frames, tokens, sizing, bleed, and safe zones. Provide the complete card name, desired printing, screenshot of the preview, and intended finished format.
The practical rule: classify, resolve, inspect
A reliable special-card workflow has three steps: classify what the object is, resolve it to the complete official card identity, and inspect the actual output. Split cards and Rooms need their paired layouts; Adventures remain part of one card; DFCs and Battles need a reverse-face plan; meld needs two components plus a combined reference; and auxiliary or oversized pieces belong in separate production groups.
Before printing the full batch, test the strangest card in the list. If that card has the correct identity, readable text, proper size, and a workable in-game handling plan, the ordinary cards are usually the easy part.
References
- MTG Proxy Decks: How to Build, Print, and Keep a Full Deck Organized – Magic: the Gathering Proxies
- MTG Arena and MTGO Decklists to Proxies: Exporting Digital Lists for Paper Testing – Magic: the Gathering Proxies
- How to Order – Magic: the Gathering Proxies
- Rules | Magic: The Gathering
- Duskmourn: House of Horror Mechanics
- Magic: The Gathering®—FINAL FANTASY™ Mechanics
- Kaldheim Release Notes | MAGIC: THE GATHERING
- March of the Machine Release Notes
- The Brothers' War Release Notes
- MTG Planechase Format | Magic: The Gathering
- Contact – Magic: the Gathering Proxies
